#include "ScoreboardMenu.h"


ScoreboardMenu::ScoreboardMenu() {
}


ScoreboardMenu::~ScoreboardMenu() {
}









void ScoreboardMenu::Initialize(sf::RenderWindow* window) {
	m_renderWindow = window;

	ScoreboardTexture.loadFromFile("bilder/Menu/Credits_Screen.png");
	ScoreboardSprite.setTexture(ScoreboardTexture);

}

void ScoreboardMenu::Update(sf::Vector2i mousePos) {
	m_mousePos = mousePos;

	m_renderWindow->draw(ScoreboardSprite);

}

void ScoreboardMenu::Cleanup() {
}